Sony Playstation SCPH Split Screen
November 13, 2008 | Electronics, Games, Sony | Comments OffIn December 1994 electronics manufacturer Sony entered the console battle between long-time video game company Nintendo and Sega. The console was released on 32-bit RISC CD-ROM Playstation. The console debuted with the heavy price of $ 299.99 USD United States on September 9 1995 (The system released 39,800 yen in Japan in December 1994). Later, in 1995, the Playstation was published with the game Ridge Racer combined for $ 349.99 USD. The first systems came with the system, a set of instructions, a controller, AV cables, a power cord and a demonstration disc.

The Playstation was the result of the failure of partnership between Sony and Nintendo. The original Nintendo and Sony have got together to create a CD-ROM add-on to the SNES. When Sony was pushed out of the project, they took their knowledge and started to develop the Playstation. Nintendo has to start the project (and possibly give) from Philips. More can be read on this subject here.
Because the system was based CD, the user can not save directly States Thursday on the CD and the system has no internal memory to save games to memory cards began to come into play . Each held 15 ‘blocks’ memory (128 KB). The blocks were charged on Thursday that everyone had a different requirement. They were all whole numbers, there were no requirements for 1.5 blocks. In addition to game play CDs, the Playstation could also play music CDs. Some earlier versions of the Playstation to treat the user to a visual spectacle over the music, unfortunately I can not remember how to access it.
SCPH versions 1000, 1001, 1002 (for the three variations there are two internal board), 5500, 5501, 5502, 5552, 7000, 7001, 7002, 7003, 7501, 7502, 9001, 9003.
There were three cases of major changes to the Playstation (shown below is the second.) The first scenario and I / O port, serial port, separate A / V (red, white and yellow) intakes of more a fourth for “3-Prong” RF switch, audio-video output and power output. The second case only style I / O port, serial port, AV output and power output. The third and final event of revision has the serial port, AV output and power output.
The serial has allowed two Playstations to connect two TVs and play a multiplayer game without the split screen. The two systems each have the game disc and support functionality (Gran Turismo.) The I / O port was used unofficially by the device Gameshark cheat import / cheat devices such as Gameshark and Action Replay.
Using these last two cases revision means that you need the AV Adapter (SCPH #? Record later). Using the latest revision of cases, you can not use GameShark 1.0-3.0 V / GameShark Pro. You must use the CD or Pro GameShark Lite GameShark.
original nintendo system -